Source-to-ISA correlation for pre-compiled AMD GPU code objects with RGA 2.15
AMD GPUOpen Learn how AMD Radeon GPU Analyzer 2.15 correlates pre-compiled AMD GPU code objects back to source lines, making ISA analysis and optimization far easier.
Publisher
Stories with reporting from AMD GPUOpen, ranked by what is gaining ground now. Each story links to the original articles.
AMD GPUOpen Learn how AMD Radeon GPU Analyzer 2.15 correlates pre-compiled AMD GPU code objects back to source lines, making ISA analysis and optimization far easier.
AMD GPUOpen Prepare games for Microsoft® Advanced Shader Delivery support on AMD Radeon™ graphics hardware using the new AMD Direct3D® 12 State Object Compiler plugin.
AMD GPUOpen The AMD tetrahedral cage technique ray traces 25,000 independently animated plants at 60+ FPS while slashing BVH memory and update costs for massive dynamic scenes.
AMD GPUOpen AMD ADLX 2.0 adds AI extensions and MCP servers to help developers build intelligent apps that can monitor, manage, and optimize AMD graphics hardware.
AMD GPUOpen A generative method for real-time global illumination using a single-step latent diffusion model, delivering stable, high-quality lighting without costly iterative processing.
AMD GPUOpen The updated AMD FSR™ Unreal® Engine plugin brings ML-powered upscaling and frame generation to Unreal Engine 5.8, now extending FSR Upscaling support to AMD Radeon RX 7000 Series GPUs.
AMD GPUOpen Introducing a lightweight, attention-based neural GI model that reconstructs off-screen indirect illumination using reflective shadow maps, generalizing to scenes not seen during training.
AMD GPUOpen MiniDXNN v0.4.0 introduces D3D12 Linear Algebra (SM 6.10) support, input encodings and neural texture compression, plus a real-time GUI app that trains and visualizes GPU-accelerated MLPs on DirectX® 12.
AMD GPUOpen Learn how fast, crack-free GPU work graph subdivision for bicubic Bézier surfaces dramatically reduce triangle counts while simplifying implementation and matching hardware-tessellation quality.
AMD GPUOpen Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage, grass, and crowds.