Ray tracing massive amounts of animated geometry using tetrahedral cages

A ray-tracing technique uses compact tetrahedral cages to animate geometry and reuses static mini-BLASes. It targets real-time rendering of hundreds of millions of triangles while reducing per-frame update and memory costs for dense scenes such as foliage, grass, and crowds.

Coverage 1 publisher

  1. AMD GPUOpen

    Ray tracing massive amounts of animated geometry using tetrahedral cages

Articles stay on their publishers’ sites; each link opens the original.